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K. Xmith [DJ]
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PostSubject: Re: Item idea thread   Sat May 01, 2010 3:29 pm

Your kinda spamming. But I'll let it go since we already have a bunch of stuff against you.
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GoldenYuiitusin
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PostSubject: Re: Item idea thread   Sat May 01, 2010 3:32 pm

Thanks, both of you.
Although, I guess it should be a Confusion Bomb, as it explodes, but I like Confusion Orb better.
Reminds me of the Orb of Confusion from SpongeBob.
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Gregboy101
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PostSubject: Re: Item idea thread   Sat May 01, 2010 3:43 pm

How is that spamming?
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K. Xmith [DJ]
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PostSubject: Re: Item idea thread   Sat May 01, 2010 4:40 pm

Putting smilies in posts for no specific reason is what I call spamming.
I put them in posts to show how I feel when I'm saying something.
For example, when I type something like this "Sure, well why don't you just spam up the entire forums!" with something like this :roll: in the end, it means I was being sarcastic.
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GoldenYuiitusin
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PostSubject: Re: Item idea thread   Sat May 01, 2010 5:59 pm

K. Xmith [DJ] wrote:
Putting smilies in posts for no specific reason is what I call spamming.
I put them in posts to show how I feel when I'm saying something.
For example, when I type something like this "Sure, well why don't you just spam up the entire forums!" with something like this Rolling Eyes in the end, it means I was being sarcastic.
According to your logic, I SPAM too. Awesome
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Gregboy101
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PostSubject: Re: Item idea thread   Sat May 01, 2010 7:19 pm

Wait you spam?, OH MY GOD!!!
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GoldenYuiitusin
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PostSubject: Re: Item idea thread   Sat May 01, 2010 11:21 pm

To his logic.
Using Emoticons for limited randomness is not SPAM, so shut it.
I would ban you for that last post as that post is MAJOR SPAM, but I'm not a mod *coughyetcough*, so I can't do anything about it.
Oh well. REPORTED.
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Tarvonas
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PostSubject: Re: Item idea thread   Sun May 02, 2010 2:08 am

Yeah, confusion bomb sounds way better than my idea on the Confusion mushroom from JUMP.

So long as it has something to reverse controls, I'm happy. Every game needs an item like that. Razz
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PostSubject: Re: Item idea thread   Sun May 02, 2010 7:15 am

Phew, I thought you would put me behind the bars
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GoldenYuiitusin
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PostSubject: Re: Item idea thread   Sun May 02, 2010 11:29 am

No, but I PMed Hoeloe about it.
And that last post didn't help your case.
I told him to look at your Post History.
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Hoeloe
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PostSubject: Re: Item idea thread   Sun May 02, 2010 12:13 pm

GoldenYuiitusin wrote:
No, but I PMed Hoeloe about it.
And that last post didn't help your case.
I told him to look at your Post History.

No need for that! I have no life and check every post anyway! Awesome
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GoldenYuiitusin
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PostSubject: Re: Item idea thread   Sun May 02, 2010 12:17 pm

Hoeloe wrote:
GoldenYuiitusin wrote:
No, but I PMed Hoeloe about it.
And that last post didn't help your case.
I told him to look at your Post History.

No need for that! I have no life and check every post anyway! Awesome
Ah. So was there any need to actually report him, or would it have not mattered?
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PostSubject: Re: Item idea thread   Sun May 02, 2010 12:32 pm

GoldenYuiitusin wrote:
Hoeloe wrote:
GoldenYuiitusin wrote:
No, but I PMed Hoeloe about it.
And that last post didn't help your case.
I told him to look at your Post History.

No need for that! I have no life and check every post anyway! Awesome
Ah. So was there any need to actually report him, or would it have not mattered?

It always helps to know if a user has a problem with another. I mean, sometimes it's pretty obvious, but not always.

He's got a 4 day ban active now.
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GoldenYuiitusin
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PostSubject: Re: Item idea thread   Sun May 02, 2010 12:56 pm

Alright that's good.

So, what do you think of my Confusion Orb idea? Do you think it needs tweaking, or is it good as it is?
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K. Xmith [DJ]
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PostSubject: Re: Item idea thread   Mon May 03, 2010 6:10 am

Well, about your item, exactly how big is this explosion gonna be? You don't want to be cheap, you know?
Also, what will it look like?
If you don't tell us these things, then my money's on…


The Reverse Mushroom (When I said confusion mushroom, I meant this mushroom.)
Some guy on MarioWiki.com wrote:
This rare mushroom also appears in Mario Party 3. The player who has it can make any player on the board (including himself/herself) go in reverse when they are moving across it, until they reach a fork or area with multiple paths, then the person inflicted can choose to go forward in another direction, or still go backwards.
In Nuke, this extremely rare (yes, you heard me - it's that powerful!) shroom acts kinda like a Freezie in the sense that it slides across the floor before picked-up, can be throne just like it, and can backfire if attacked.

It'll either reverse the opponent's controls (just like GoldenYuiitusin's Confusion Orb), or it will (75% of the time) simply switch your positions.
What appearance do you want it to have: Mario Party 3 or Super Mario bros. 3? (click on link for photos)


Also: Absorbing Mushroom
Just click the link to see what this shroom is and what it can do!
It's basically exactly same and unchanged from what it did in the original game only the design is updated.
It acts kinda like Meowth's attack, only any attack will do. And the best thing is that you can catch it in mid-air and all you have to do is touch it and it will take effect immediately!
Slightly rarer than most items.
Must not use while operating machinery. (Joke. Lol)


Questions, comments, criticisms?
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GoldenYuiitusin
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PostSubject: Re: Item idea thread   Mon May 03, 2010 4:22 pm

Well, the orb is twice the size of a Pitfall, is glass-like, and has a question mark on it.

And the explosion is as big as a Bomb-omb's.
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K. Xmith [DJ]
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PostSubject: Re: Item idea thread   Mon May 03, 2010 6:09 pm

I like mine better. It's a Mushroom. We need more Mushrooms. Right?

Plus, the name "Confusion Bomb" is a lot less like the name of that SpongeBob thingy.
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GoldenYuiitusin
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PostSubject: Re: Item idea thread   Mon May 03, 2010 6:26 pm

NOES!!! MUSHRUUMS R DRUGS, AND DRUGS R BAD!!!!
But in seriousness, I find the Super and Poison mushrooms to be fine as the only mushrooms.
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K. Xmith [DJ]
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PostSubject: Re: Item idea thread   Mon May 03, 2010 7:18 pm

Ya. No use in over-doing the Mushroom bit.

I still think the Absorbing Mushroom is cool, even though it might as well be replaced with my Magnet idea.
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GoldenYuiitusin
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PostSubject: Re: Item idea thread   Mon May 10, 2010 6:01 pm

The Magnet is a better idea.

Off-Topic: It's been more than 4 days now. I'm sure Gregboy thinks he's been permabanned....
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Ariand/AEM
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PostSubject: Re: Item idea thread   Fri May 14, 2010 1:15 pm

Item:
Portal Gun
From:
Portal/Portal 2
What Does it do?
Beam One fires a Blu (lolTf2) colored blast, it only works on walls, floors, and ceilings. Then Second Blast is an Orange colored blast which only works on walls, floors, and ceilings, once both colored beams are on something, we can walk through one to the other. Creating the Portal! Portals are completely safe, but the gun is not. Around 20-30 seconds of portal fun, the portal gun will stop working, thus making the portals dissapear. Then, you can throw it at people.
If the gun is thrown off before the time limit ends, the portals still dissapear.
Probablity of Appearing:
Low.
Image:
You'll have to wait on that...

Item:
Invis watch
From:
TF2
What does it do?
Basically, once grabbed the player will become cloaked. Next to the Damage meter of that player a Invisiblity Gauge will appear once it finshes the Cloak will be finished and you can see the Character again...
It should last for around 10 Seconds, (Based on memory)
Image:
You'll have to wait on that...
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GoldenYuiitusin
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PostSubject: Re: Item idea thread   Fri May 14, 2010 4:32 pm

Ariand/AEM wrote:
Item:
Portal Gun
From:
Portal/Portal 2
What Does it do?
Beam One fires a Blu (lolTf2) colored blast, it only works on walls, floors, and ceilings. Then Second Blast is an Orange colored blast which only works on walls, floors, and ceilings, once both colored beams are on something, we can walk through one to the other. Creating the Portal! Portals are completely safe, but the gun is not. Around 20-30 seconds of portal fun, the portal gun will stop working, thus making the portals dissapear. Then, you can throw it at people.
If the gun is thrown off before the time limit ends, the portals still dissapear.
Probablity of Appearing:
Low.
Image:
You'll have to wait on that...

Item:
Invis watch
From:
TF2
What does it do?
Basically, once grabbed the player will become cloaked. Next to the Damage meter of that player a Invisiblity Gauge will appear once it finshes the Cloak will be finished and you can see the Character again...

It should last for around 10 Seconds, (Based on memory)
Image:
You'll have to wait on that...
The Portal Gun seems to me that it could possibly be the cheapest item in the game.
Also, we don't need the Invis Watch, as the Cloaking Device from SSBM works just as well.
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Ariand/AEM
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PostSubject: Re: Item idea thread   Fri May 14, 2010 4:42 pm

GoldenYuiitusin wrote:
Ariand/AEM wrote:
Item:
Portal Gun
From:
Portal/Portal 2
What Does it do?
Beam One fires a Blu (lolTf2) colored blast, it only works on walls, floors, and ceilings. Then Second Blast is an Orange colored blast which only works on walls, floors, and ceilings, once both colored beams are on something, we can walk through one to the other. Creating the Portal! Portals are completely safe, but the gun is not. Around 20-30 seconds of portal fun, the portal gun will stop working, thus making the portals dissapear. Then, you can throw it at people.
If the gun is thrown off before the time limit ends, the portals still dissapear.
Probablity of Appearing:
Low.
Image:
You'll have to wait on that...

Item:
Invis watch
From:
TF2
What does it do?
Basically, once grabbed the player will become cloaked. Next to the Damage meter of that player a Invisiblity Gauge will appear once it finshes the Cloak will be finished and you can see the Character again...

It should last for around 10 Seconds, (Based on memory)
Image:
You'll have to wait on that...
The Portal Gun seems to me that it could possibly be the cheapest item in the game.
Also, we don't need the Invis Watch, as the Cloaking Device from SSBM works just as well.
HUUURRR

Well, the portal is usable by anyone, it only fires One of each color.
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GoldenYuiitusin
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PostSubject: Re: Item idea thread   Fri May 14, 2010 5:16 pm

Ariand/AEM wrote:
GoldenYuiitusin wrote:
Ariand/AEM wrote:
Item:
Portal Gun
From:
Portal/Portal 2
What Does it do?
Beam One fires a Blu (lolTf2) colored blast, it only works on walls, floors, and ceilings. Then Second Blast is an Orange colored blast which only works on walls, floors, and ceilings, once both colored beams are on something, we can walk through one to the other. Creating the Portal! Portals are completely safe, but the gun is not. Around 20-30 seconds of portal fun, the portal gun will stop working, thus making the portals dissapear. Then, you can throw it at people.
If the gun is thrown off before the time limit ends, the portals still dissapear.
Probablity of Appearing:
Low.
Image:
You'll have to wait on that...

Item:
Invis watch
From:
TF2
What does it do?
Basically, once grabbed the player will become cloaked. Next to the Damage meter of that player a Invisiblity Gauge will appear once it finshes the Cloak will be finished and you can see the Character again...

It should last for around 10 Seconds, (Based on memory)
Image:
You'll have to wait on that...
The Portal Gun seems to me that it could possibly be the cheapest item in the game.
Also, we don't need the Invis Watch, as the Cloaking Device from SSBM works just as well.
HUUURRR

Well, the portal is usable by anyone, it only fires One of each color.
What's the "HUUURRR" about?
And I know. But with the two portals aimed right, that can be used for easy KO's. I love the idea, though.
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K. Xmith [DJ]
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PostSubject: Re: Item idea thread   Fri May 14, 2010 5:22 pm

Where did you get that awesome photo??? Could it be a real device?
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