| Character idea: Balloon Fighter | |
|
|
Add Balloon Fighter | Yes | | 89% | [ 8 ] | No | | 11% | [ 1 ] |
| Total Votes : 9 | | |
|
Author | Message |
---|
ShadowHunter Neutral Nuke Brother
Number of posts : 3 Registration date : 2010-05-07
| Subject: Character idea: Balloon Fighter Fri May 07, 2010 6:11 am | |
| I'm from the SSF2 (Super Smash Flash 2) Expansion forums where I will create Balloon Fighter for SSF2 as an expansion. However, DJ wanted to post my moveset for him on Super Nuke Brothers. Melee and have him replace the Ice Climbers. I did hesitated with posting this moveset since SSF2's and SNBM's Balloon Fighter will be clones. However, I got over it. Well here's his moveset: Balloon Fighter - Spoiler:
Netrual Special- Inflate- Balloon Fighter takes out a pump and inflates his balloons. This is a 3.5 second process and he is unable to move or roll during the time. The balloons will stay with him for the rest of the round until the balloons recieve 25% of damage in less than 2 seconds after an attack. The move will not work if Balloon Fighter already have 2 balloons.
Down Special- Static- Balloon Fighter rubs all of his balloons he have and goes into a charging process. He can roll during the process to avoid attacks, but once he rolls, he immeditly activates an attack instead of charging. After the charge, Balloon Fighter throws both of his (or the only one) balloon[s] and once it makes contact, his foe gets electcuted. However if someone uses a projetile deflecting move (Mirror Shield, Reflector, ect.) then Balloon Fighter gets electrocuted. This damage fire stuns like Samus's charge shot and the fly into the air. High damage and knockback.
Up Special- Burst throw (need a better name)- Balloon Fighter quickle places one of his balloons at the bottomof his feet and thrust his legs. The balloon will pop and he will gain extra height depending on the direction you tilted before the move was finished. Because of this move, one of his balloons is sacrificed and cannot be recovered unless his netrual special,Inflate was used.
Forward Special- Bumper toss(May change)- Balloon fighter throws a bumper. The bumper will remain on the stage for 30 seconds then disappears. If anyone, including Balloon Fighter, hits the bumper, they will be knocked away from it in a long distance, making it a good ledge guarding move. There can only be one bumper each on the stage. Low damage and kncokback.
Final Smash- Fish- Balloon Fighter summons an ocean of water which will be by the foreground. If an oppenent falls near or into the water, then a fish would jump up and eat them, causing a KO. The fish would also attack Balloon Fighter. The fish will stay for as long as the match, however, if he jumps up (misses counts) 3 times, it would leave. The water will then drain and the match would return back to normal.
Down aerial- He thrust his legs down. This is a meteor smash. Forward aerial- He thrust his head forward. This is a meteor smash. Back aerial- He thrust his leg forward. Have a good hit stun.
Entrence- (Depending on if people wants the balloons already inflated before the Brawl or not.) Entrence- Balloon Fighter faces the screens with his arms and legs stickin out in the air as he falls. He lands on his bottom, rubs the pain off, and goes into idle.
Entrence- Balloon Fighter already have his first balloon inflated as he quickly inflates his second one. He goes into idle after that.
- Spoiler:
Netrual Special Enemy balloon fighter always pump their balloons with a pump at the start of the game(Watch video from 0:10 to 0:13). In Balloon Kid, Alice, the playable character, is able to take out her pump and inflate her balloons (Watch video from 2:52 to 2:57). In SSF2, this is used as an Netrual Special. Balloon Fighter takes out the pump like Alice did and inflates it.
Up Special Balloon Fighter's main purpose is to pop his enemy's balloons. Once he lands on an enemy's balloon, it pops and Balloon Fighter bounces off of it, although he never pops his own balloon which only his enemies could do.(Watch video from 3:03 to 3:06). Notice how he bounces off the balloon (his motion). Because there is different ways to land on the enemy's balloon, there are different directions you could bounce off from. In SSF2, this is a up special. Balloon Fighter pops his own balloon unlike Balloon Fight. However he does bounce off the burst like in Balloon Fight. Because you could pop a ballon in a different direction, you result in a direction you tilt in.
Down Special In Balloon Fight, the lightning cloud fires sparks(Watch video from 0:49 to 0:53). Notice that the lightning cloud lights a bit before firing. The spark bounces off platforms. If Balloon Fighter touches it, he'll be electricuted. In Balloon Trip, sparks float around stationary around the stage or move up and down unlike the one fired from a thunder cloud(Watch video from 9:42 to 9:45). However, they both electrucute Balloon Fighter if ran into Watch video from 9:53 to 9:58). In SSF2, Balloon Forward Special charges up by rubbing like the lightning cloud flashing before the spark. This attack electrcutes oppenents like the sparks in Balloon Fight. However the attack could be redirected by projectle deflecting moves (Reflector, Mirrior Shield, ect.) and cause Balloon Fighter to electrcuted like the way he is electructed in Balloon Fight.
Forward Special The Flipper was an object that appeared on the level. It first appears while you progress in the game. Anyone who touches it will be thrown uncontrolably in the air, possibly poping a balloon at high speed, wether it's yours or an enemy's(Watch video from 6:05 to 6:10). In Super Smash Brothers. Melee, the flipper was a throwable item.(Watch video from 0:05 to 0:10) In SSF2, the flipper is a forward special. Like in Balloon Fight, it flings anyone who touches it and is thrown by Balloon Fighter like the flipper in Melee.
Aerial Up, Forward, and Side- Balloon Fighter attack is to pop enemy's balloon. Once this happens, the enemy begins to fall down slowly in parachutes. In SSF2, this same tactic is copied by "spiking" oppenents. However the oppenent falls down out at a high speed than floating down in a parachute. Also, since there are different directions you could land to pop a balloon, the spike is been spreaded out to aerial forward and back. It makes sense that this isn't used as an up aerial since the result ends up having the Balloon Fighter's balloon pop instead of the enemy's.
Dash attack- In Balloon kid, Alice can grab a power balloon and become invinsable for a short amount of time. If she runs into a bird or a flame, the enemy is pushed back and falls down(Watch video from 2:00 to 2:33). In SSF2, this is used as a dash attack. Balloon Fighter acts if he gained a power balloon and became invinsable. The enemy player receves knockback like the birds or flame in Balloon Kid.
Attribute- In Balloon Fight, his balloon is poped if enemies land on it. In SSF2, an oppenent could step on and damage the balloon (instead of poping it obivously) like in Balloon Fight.
Last edited by ShadowHunter on Sun May 09, 2010 6:21 am; edited 1 time in total | |
|
| |
GoldenYuiitusin True Pursuer
Number of posts : 667 Age : 30 Location : Here, but not here at the same time. Strange, isn't it? Registration date : 2010-01-12
| Subject: Re: Character idea: Balloon Fighter Fri May 07, 2010 7:16 am | |
| I'm for Balloon Fighter, since he was supposedly in SSBM's beta. And part of your wish came true. The Ice Climbers are not playable, due to the engine not being able to support both Climbers at a time. | |
|
| |
K. Xmith [DJ] Furious Fighter
Number of posts : 106 Location : I am NOT in your bedroom stealing your socks. Registration date : 2010-04-26
| Subject: Re: Character idea: Balloon Fighter Fri May 07, 2010 3:32 pm | |
| Wow, I didn't think that you'd do it, ShadowHunter! I think there should be some changes in the moveset, but I don't know what to do. | |
|
| |
Corka Cola Neutral Nuke Brother
Number of posts : 45 Age : 29 Location : SSB Blitz Registration date : 2010-03-27
| Subject: Re: Character idea: Balloon Fighter Sat May 08, 2010 5:20 am | |
| Good to see you SH. Your movesets are the most detailed, which would make it easier for programmers. | |
|
| |
K. Xmith [DJ] Furious Fighter
Number of posts : 106 Location : I am NOT in your bedroom stealing your socks. Registration date : 2010-04-26
| Subject: Re: Character idea: Balloon Fighter Sat May 08, 2010 11:08 pm | |
| You still need to add Stats. Here's some examples…
Weight: Speed: Jump Num.: Jump Height: Fall Speed: Shield Colour (Not sure why people don't add this):
BTW: You have to make the Forward Smash & the Aerial Attack different from each other. How about you make his Dash Attack into his Forward Special, and his old F. Special into his Aerial.
Just an idea!
EDIT: The Up Special could also act as a Meteor Smash when his thrusting legs make contact. (Whether or not he has any balloons!) Possible names for the Up Special: "Balloon Bust"; "Balloon Burst".
Last edited by K. Xmith [DJ] on Sat May 08, 2010 11:17 pm; edited 1 time in total | |
|
| |
GoldenYuiitusin True Pursuer
Number of posts : 667 Age : 30 Location : Here, but not here at the same time. Strange, isn't it? Registration date : 2010-01-12
| Subject: Re: Character idea: Balloon Fighter Sat May 08, 2010 11:13 pm | |
| The reason they don't add Shield Color is because it depends on the player. P1=Red P2=Blue P3=Yellow P4=Green CP=Grey | |
|
| |
ShadowHunter Neutral Nuke Brother
Number of posts : 3 Registration date : 2010-05-07
| Subject: Re: Character idea: Balloon Fighter Sun May 09, 2010 5:37 am | |
| - K. Xmith [DJ] wrote:
- You still need to add Stats. Here's some examples…
Weight: * Speed: *** Jump Num.: ***** Jump Height: **** Fall Speed: ** Shield Colour (Not sure why people don't add this):
BTW: You have to make the Forward Smash & the Aerial Attack different from each other. How about you make his Dash Attack into his Forward Special, and his old F. Special into his Aerial. Actully all of those are aerial attacks. It was a typo, there was no forward smash. It wouldn't be good to have him suddenly take out the flipper in the air in a normal attack while other attacks are physical. Just an idea!
EDIT: The Up Special could also act as a Meteor Smash when his thrusting legs make contact. (Whether or not he has any balloons!) I guess that could work. Possible names for the Up Special: "Balloon Bust"; "Balloon Burst".I'll take Balloon Burst | |
|
| |
K. Xmith [DJ] Furious Fighter
Number of posts : 106 Location : I am NOT in your bedroom stealing your socks. Registration date : 2010-04-26
| Subject: Re: Character idea: Balloon Fighter Sun May 09, 2010 6:17 am | |
| Oops. When I said "change his old F. Special into his Aerial," I thought the attack was "Static Charge". (I should have checked!) Just forget everything I said about switching attacks around!
So all of the "Smashes" were just Typos? Well then, what's the Smash Attack going to be? And what about the Aerial? (You can only have one.) | |
|
| |
ShadowHunter Neutral Nuke Brother
Number of posts : 3 Registration date : 2010-05-07
| Subject: Re: Character idea: Balloon Fighter Sun May 09, 2010 6:23 am | |
| The smash attacks are not known yet. I guess you can go with down aerial. Why isn't there 4 aerial attacks again? | |
|
| |
Hoeloe Admin
Number of posts : 354 Age : 31 Location : UK, Harrogate Registration date : 2009-02-16
| Subject: Re: Character idea: Balloon Fighter Sun May 09, 2010 7:35 am | |
| - ShadowHunter wrote:
- The smash attacks are not known yet. I guess you can go with down aerial. Why isn't there 4 aerial attacks again?
Because we made a compromise of cutting down moves in exchange for characters, release date and game speed. | |
|
| |
Corka Cola Neutral Nuke Brother
Number of posts : 45 Age : 29 Location : SSB Blitz Registration date : 2010-03-27
| Subject: Re: Character idea: Balloon Fighter Sun May 09, 2010 10:05 am | |
| SH, that's why I didn't have Smashes in Blitz as well, I had the same reasons as Nuke does. | |
|
| |
GoldenYuiitusin True Pursuer
Number of posts : 667 Age : 30 Location : Here, but not here at the same time. Strange, isn't it? Registration date : 2010-01-12
| Subject: Re: Character idea: Balloon Fighter Mon May 10, 2010 5:51 pm | |
| - Hoeloe wrote:
- ShadowHunter wrote:
- The smash attacks are not known yet. I guess you can go with down aerial. Why isn't there 4 aerial attacks again?
Because we made a compromise of cutting down moves in exchange for characters, release date and game speed. Which was the better choice. | |
|
| |
Sponsored content
| Subject: Re: Character idea: Balloon Fighter | |
| |
|
| |
| Character idea: Balloon Fighter | |
|