Taunt and Final Nuke ideas by TaroNuke
Crash Bandicoot

Origin: Crash Bandicoot for the PS1
Backstory: Crash Bandicoot was an average bandicoot, until he was kidnapped by Dr. Neo Cortex. You see, Cortex was taking animals from the island and making them more human-like, "upgrading" them if you will, then brainwashing them to do his bidding. However, the brainwashing failed on Crash, because he was too good, and Cortex threw him away like garbage. However, what Cortex didn't know was that he still had Crash girlfriend, Tawna, and Crash would do whatever it took to get her back. To make a long story short, Crash got his girlfriend back and defeated Cortex. Ever since Crash has always been there to stop Cortex when he tries to do something to take over the world.
Stats:
Weight: 3/10, Crash is a very light character, he is only a marsupial, after all.
Height: 5/10, Crash isn’t the tallest character out there, but he certainly is not the smallest, either.
Strength: 6/10, Being small doesn’t mean he can’t land some heavy hits on his opponents.
Speed: 7/10, Being small means he isn’t too slow, in fact, he is pretty fast. I guess running away from those boulders like Indiana Jones must have helped him build this up.
Jump: 6/10, Crash is fairly good at jumping, ever since he got that double-jump ability back in Crash Bandicoot 3.
Recovery: 8/10, Crash’s jet pack has lasted him through entire levels before, it shouldn’t - and can’t - fail him now.
Entrance: Crash comes squealing in with his blue racing kart from Crash Team Racing, and he jumps out as the kart slowly disappears.
Idle - Crash just sits there and breathes, ready for anything.
Waiting - Crash will take a snooze (while standing) for a few seconds, then snap out of it and wake up. He can also wake up if you decide to do something (for a change).
Taunt - Crash brings out his yo-yo and does some tricks with it.
Win Animation - Crash does his signature dance
Moveset
Neutral Attack - Crash punches in front of him.
Combo - Crash punches, first with his right then his left, then finishes with a headbutt.
Smash - Crash pulls out a purple power crystal (aka Crystal) and jabs it in front of him after it is finished charging.
Aerial Attack - Crash spins around mid-air, and then falls to the ground (aka his Body Slam attack). If he hits the opponent, the opponent gets dealt decent damage and gets stunned. However, if Crash misses... he is wide open for attacks as he recovers.
Neutral Special - Wumpa Bazooka - He brings out his Wumpa Bazooka from way back (Crash Bandicoot 3). He can aim it up, down, or straight, and as you aim, it charges. The longer you charge it, the faster and more powerful the Wumpa Fruit projectile becomes. But beware, if charged too long, it explodes in Crash’s face, dealing damage to him, and, if someone is in the blast radius, they also take some damage.
Side Special - Polar Ride - He hops onto his trusty polar bear pet, named Polar. Anyone he runs into gets damaged. After a few seconds of running around, Polar will tire out, and Crash has to hop off him. Polar then slowly disappears.
Up Special - Jetpack - Straight from Crash Bandicoot 2, Crash whips out his jetpack and flies upwards, kind of like Snake’s up Special. At any time during the recovery, Crash can cancel it using the attack button and his jetpack flies away.
Down Special - Spin Attack - Crash’s signature move, his spin attack. When used near someone, it deals multiple hits of damage to them, before finally spitting them back out. It can also pull people in from above platforms, and people who are just out of range for the initial attack. but be warned, if used too much, Crash will become dizzy, and wide open for attacks by other payers.
Final Nuke - Triple Aku Aku - When Crash activates the Final Nuke, a double Aku-Aku appears behind Crash. Then a box with an Aku Aku face appears. Crash breaks it, and then Aku Aku is on Crash's face! Now, just like Super Sonic from Brawl, Crash just has to run into opponents to damage them. However, he doesn't have to do just this, because if he uses any of his regular moves, they do exceptionally more damage when used, including a very powerful spin attack and a jet pack that carries you farther AND faster. While Crash cannot fly around (except through his jet pack), his speed and jumping ability is greatly increased. But, be warned, with this great power and speed ... make sure you don't accidentally go running off the edge of the stage! This transformation lasts for about 15 seconds.