| Stage ideas | |
|
+32HyperSonic92 Not A Word Ariand/AEM Gregboy101 K. Xmith [DJ] alphathunder9 GoldenYuiitusin Tarvonas RedCap-BlueSpikes DarthDragon raiden77 SingleMaleNurse (TSON) Evilagram khcat93 Eraser Squidly Zer0 Xaminor Jack LP96 Twilight GDKN ~Chozo~ boy wonder Flying Dutchman Hatakraa Tribal-Thunder Callum Stamp Hoeloe TaroNuke jnightmare Chaseallendiaz 36 posters |
|
Author | Message |
---|
K. Xmith [DJ] Furious Fighter
Number of posts : 106 Location : I am NOT in your bedroom stealing your socks. Registration date : 2010-04-26
| Subject: Re: Stage ideas Sat May 01, 2010 3:28 pm | |
| - Gregboy101 wrote:
- Well Okay, don't get your Anger meter too high
It won't if you follow the rules. | |
|
| |
Gregboy101 Crazy Combatant
Number of posts : 299 Age : 26 Location : United States, Rockville Centre Registration date : 2010-03-28
| Subject: Re: Stage ideas Sat May 01, 2010 3:42 pm | |
| | |
|
| |
GoldenYuiitusin True Pursuer
Number of posts : 667 Age : 30 Location : Here, but not here at the same time. Strange, isn't it? Registration date : 2010-01-12
| Subject: Re: Stage ideas Sat May 01, 2010 3:46 pm | |
| - K. Xmith [DJ] wrote:
- Gregboy101 wrote:
- Well Okay, don't get your Anger meter too high
It won't if you follow the rules. This. Stage Idea: FINAL DESTINATION (j/k.) Space Colony ARK From: Sonic Adventure 2 Info: You fight on the part where Sonic and Shadow had their final showdown, and it includes platforms from parts of levels that inovlve the ARK. Artifical Chaos sometimes appears and attacks, but it can be destroyed. In the background, you see the ARK itself. Sometimes, you see it shoot a laser, and sometimes you see Final Hazard appear on it while two balls of light (in reality, Super Sonic and Super Shadow, but they appear as balls of light) attack it. What do you think? | |
|
| |
Gregboy101 Crazy Combatant
Number of posts : 299 Age : 26 Location : United States, Rockville Centre Registration date : 2010-03-28
| Subject: Re: Stage ideas Sat May 01, 2010 7:18 pm | |
| | |
|
| |
Tarvonas Furious Fighter
Number of posts : 110 Location : I could tell you.. But then I'd have to slap you. Registration date : 2010-01-15
| Subject: Re: Stage ideas Sun May 02, 2010 2:04 am | |
| One..... liners....... EVERYWHERE. Have you even composed of a message with more than twenty words, Greg? Well... I suppose there's those very rare occasions. Anyway, I always had on my mind a level based on the Pinball race course in Mario Kart DS. I don't know why... It's just.... Pinball has so many different features, many of which that could work well. I'm not sure how It'd be spaced out though. My first idea was to have two Bumpers on either side, but that makes it a little bit difficult to actually kill your opponent. Maybe have three little bumpers spaced in mid-air, which can juggle the opponent much like when the ball in an actual pinball game gets stuck in those classic triple-bumpers for a while. Oh wait! I just got a nice idea! Stand by for an edit with a concept drawn by... paint... :S EDIT: Here, something like this: Obviously, if you land on the left side of that big bumper, it sends you flying quite a distance. Also, a ball will sometimes fall through the gap at the right. It would then roll down the angled slope, and either get flung up by the two flicky thingys, or fall through the hole. It'd be random, I suppose. Oh, and if you hit the ball... then WHAM. Maybe if you stand on the flingy thingys for long enough, they flick up and send you flying. XP Well, that's just my idea.
Last edited by Tarvonas on Fri May 07, 2010 3:20 am; edited 1 time in total | |
|
| |
Gregboy101 Crazy Combatant
Number of posts : 299 Age : 26 Location : United States, Rockville Centre Registration date : 2010-03-28
| Subject: Re: Stage ideas Sun May 02, 2010 7:13 am | |
| Well maybe they might copy that in the next Mario Kart game, if there will be one | |
|
| |
GoldenYuiitusin True Pursuer
Number of posts : 667 Age : 30 Location : Here, but not here at the same time. Strange, isn't it? Registration date : 2010-01-12
| Subject: Re: Stage ideas Sun May 02, 2010 11:24 am | |
| Hmm...I say there should be a bumper on the other side as well, and also RANDOM PINBALL ATTACKS!!! | |
|
| |
DarthDragon Crazy Combatant
Number of posts : 214 Age : 30 Location : On that building over to the left where I can easily get a clear shot at your window. Registration date : 2009-10-31
| Subject: Re: Stage ideas Sun May 02, 2010 8:30 pm | |
| - Gregboy101 wrote:
- Well Okay, don't get your Anger meter too high
ARGH!!!! Dude, just stop! Posts like that don't go anywhere, alright!? Anyways, K. Xmith: I like that idea, it seems that you put a little thought into that, which is great, but what would the emblem be? A Cheeseburger perhaps? | |
|
| |
GoldenYuiitusin True Pursuer
Number of posts : 667 Age : 30 Location : Here, but not here at the same time. Strange, isn't it? Registration date : 2010-01-12
| Subject: Re: Stage ideas Sun May 02, 2010 9:08 pm | |
| - DarthDragon wrote:
- Gregboy101 wrote:
- Well Okay, don't get your Anger meter too high
ARGH!!!! Dude, just stop! Posts like that don't go anywhere, alright!?
Anyways, K. Xmith: I like that idea, it seems that you put a little thought into that, which is great, but what would the emblem be? A Cheeseburger perhaps? He's already been banned again. This time for FOUR days. | |
|
| |
K. Xmith [DJ] Furious Fighter
Number of posts : 106 Location : I am NOT in your bedroom stealing your socks. Registration date : 2010-04-26
| Subject: Re: Stage ideas Mon May 03, 2010 11:02 am | |
| About the Pinball stage, how about we say it's a revamped version of the NES Pinball game. And to top it all off, throw in a bunch of pre-set Nuke Bumpers! You know, like the pre-set Bumper over the Peach's Castle stage in SSB64 . | |
|
| |
DarthDragon Crazy Combatant
Number of posts : 214 Age : 30 Location : On that building over to the left where I can easily get a clear shot at your window. Registration date : 2009-10-31
| Subject: Re: Stage ideas Mon May 03, 2010 2:58 pm | |
| - K. Xmith [DJ] wrote:
- About the Pinball stage, how about we say it's a revamped version of the NES Pinball game.
And to top it all off, throw in a bunch of pre-set Nuke Bumpers! You know, like the pre-set Bumper over the Peach's Castle stage in SSB64 . Yeah, considering a Pinball stage based on a Pinball game is a better idea than one based on Waluigi Pinball (not that it was a bad idea). I like the preset bumper idea as well; perhaps 3-4 of them? | |
|
| |
K. Xmith [DJ] Furious Fighter
Number of posts : 106 Location : I am NOT in your bedroom stealing your socks. Registration date : 2010-04-26
| Subject: Re: Stage ideas Mon May 03, 2010 5:55 pm | |
| I don't know. 4 sounds good? | |
|
| |
Tarvonas Furious Fighter
Number of posts : 110 Location : I could tell you.. But then I'd have to slap you. Registration date : 2010-01-15
| Subject: Re: Stage ideas Fri May 07, 2010 3:18 am | |
| I was thinking of adding three or so little bumpers to the top left in that clear space... I don't know why I didn't. :S Anyway, it was just a basic idea of mine. If it is included (or just considered), I'm certain it'll be changed quite a bit. And how about we don't base it on any particular game level or anything, and just base it off a generic Pinball machine? | |
|
| |
Ariand/AEM Beastly Brawler
Number of posts : 74 Registration date : 2010-04-12
| Subject: Re: Stage ideas Tue May 18, 2010 12:34 pm | |
| STAGE: Devil's Machine SERIES: Earthbound (Ness/Porky [If playable]) NOTES: You brawl in front of the Devils Machine, it still has Giygas in it. The Power Source is blocking the way out, so star KO's are usually the best option here. Giygas will watch you fight, randomly the middle of the holding case shapes a face of one of the brawlers on the field, then Something happens, Ex. This technique Giygas has effects the power source. If Mario the Machine will grow hot, touching it inflicts burn pain If Link Arrows begin firing out of the power source If Kirby a powerfull wind will blow out of the power source If Pikachu the power source will malfuntion and shoot thunder out of it randomly. (You get the idea) Later a Pigmask will come out from behind the Holding chamber, with remote that has two buttons, called "Open" and "Close" the Pigmask presses the "Open" Button, unknowingly that he had released Giygas! Giygas makes his entrance with a Energy Wave that blasts the Pigmask away! The floor and walls become invisible, and the background become like the Giygas battle in Earthbound. Randomly Text appears on the bottom screen like earthbound saying, "You can not handle the true power of Giygas's attack!" Then Giygas fires a wave of energy damaging all players with high knockback, he does three times (Counting the first one) Then the Pigmask is seen running back pressing the "Close" Button, then Giygas is put back in the Devil's Machine and the Pigmask goes behind the Holding chamber restarting the whole thing all over again. RANDOM PROBIBILITY: Medium IMAGE/DIAGRAM: Later. | |
|
| |
GoldenYuiitusin True Pursuer
Number of posts : 667 Age : 30 Location : Here, but not here at the same time. Strange, isn't it? Registration date : 2010-01-12
| Subject: Re: Stage ideas Wed May 19, 2010 7:26 pm | |
| I would be fine with that idea and all, but do we REALLY want to expose new fans to Giygas? | |
|
| |
K. Xmith [DJ] Furious Fighter
Number of posts : 106 Location : I am NOT in your bedroom stealing your socks. Registration date : 2010-04-26
| Subject: Re: Stage ideas Wed May 19, 2010 8:58 pm | |
| You're right, Giygas is disturbing. I've never played anything Mother/Earthbound, though, but YouTube is highly informative. Why not just post his theme or something? I mean, O2 (a more or less disturbing boss) wasn't in SSBB even though his music was. | |
|
| |
GoldenYuiitusin True Pursuer
Number of posts : 667 Age : 30 Location : Here, but not here at the same time. Strange, isn't it? Registration date : 2010-01-12
| Subject: Re: Stage ideas Wed May 19, 2010 10:41 pm | |
| I don't get why 02 is considered disturbing, and Giygas technically doesn't have music... | |
|
| |
Ariand/AEM Beastly Brawler
Number of posts : 74 Registration date : 2010-04-12
| Subject: Re: Stage ideas Thu May 20, 2010 12:18 am | |
| - GoldenYuiitusin wrote:
- I would be fine with that idea and all, but do we REALLY want to expose new fans to Giygas?
YES WE DO. And Nintendo of America DESPISES Earthbound, :V. IT WAS BECAUSE OF THEM THERE WERE ONLY 5 ACTUAL EB RELATED TROPHYS
Last edited by Ariand/AEM on Thu May 20, 2010 10:11 am; edited 1 time in total | |
|
| |
TaroNuke Admin
Number of posts : 220 Age : 33 Location : England Registration date : 2009-02-15
| Subject: Re: Stage ideas Thu May 20, 2010 7:10 am | |
| Why the F not :V
P.S. I don't think 02 wasn't in Brawl because he was too disturbing. I think they just didn't have enough time or space.
And they didn't include Giygas because it'd be like fighting a background, it wouldn't make that much sense in "2.5D". And Giygas DOES have "music". It just requires inverted commas to be considered so.
And I think Porky does a better job of representing MOTHER, as he was in both Ness and Lucas' games.
Ya see gregboy? It's possible to turn a sentence with 4 words and an emoticon into a decent and relevant set of sentences. You just have to READ THE WHOLE TOPIC, pick something you want to respond to, and FORMULATE the response. | |
|
| |
Not A Word Neutral Nuke Brother
Number of posts : 12 Age : 27 Location : Over at MG. Why so inactive, forum? Registration date : 2010-05-19
| Subject: Re: Stage ideas Thu May 20, 2010 7:41 am | |
| Ooh, Artificial Chaos. (Yes that is a link.) What kind? P-1s or P-100s? Good idea. I think P-100s would be easy to replicate and would look like a large amount of work was poured into it, as all you have to make are animations of: Idle and Walking Splitting/Preparing to Split Animations of the drones (Cells) Explosions (for the Cells) Their floating heads' idle and explosion.
That EarthBound stage that Ariand/AEM suggested looks (in my imagination) fascinating. Problem though: You say Star KOs are the best option on this stage. That's sounds like it's going to mean racking up ridiculous amounts of damage to get a KO, seeing as there are only the four specials, an A combo, and a dash attack/side smash (if I remember correctly - I probably don't, though). Same goes for the pinball stage. Nice idea, though, and I have a suggestion for the camera settings on the Pinball stage: is it possible to code so that the camera only slides up and down, not to the sides? It would look more, er, pinball-esque.
Thanks for reading, if you read it!
Last edited by Not A Word on Thu May 20, 2010 9:27 pm; edited 1 time in total (Reason for editing : I finished reading the wiki article more thoughroughly... eh.) | |
|
| |
Ariand/AEM Beastly Brawler
Number of posts : 74 Registration date : 2010-04-12
| Subject: Re: Stage ideas Thu May 20, 2010 9:14 am | |
| - Not A Word wrote:
- Ooh, Artificial Chaos. (Yes that is a link.) What kind? P-1s or P-100s? Good idea. I think P-100s would be easier to replicate, as all you have to make are animations of:
Idle and Walking Splitting/Preparing to Split Animations of the drones (Cells) Explosions (for the Cells) Their floating heads' idle and explosion.
That EarthBound stage that Ariand/AEM suggested looks (in my imagination) fascinating. Problem though: You say Star KOs are the best option on this stage. That's sounds like it's going to mean racking up ridiculous amounts of damage to get a KO, seeing as there are only the four specials, an A combo, and a dash attack/side smash (if I remember correctly - I probably don't, though). Same goes for the pinball stage. Nice idea, though, and I have a suggestion for the camera settings on the Pinball stage: is it possible to code so that the camera only slides up and down, not to the sides? It would look more, er, pinball-esque.
Thanks for reading, if you read it! Where would artifical chaos go? Also thanks! But you do remember that Giygas attacks as well so the fighters aren't the only ones inflicting damage. @TaroNuke Oh and if you believe Porky is the main guy too, then make him playable! :3 | |
|
| |
GoldenYuiitusin True Pursuer
Number of posts : 667 Age : 30 Location : Here, but not here at the same time. Strange, isn't it? Registration date : 2010-01-12
| Subject: Re: Stage ideas Thu May 20, 2010 4:44 pm | |
| - Ariand/AEM wrote:
- GoldenYuiitusin wrote:
- I would be fine with that idea and all, but do we REALLY want to expose new fans to Giygas?
YES WE DO. And Nintendo of America DESPISES Earthbound, :V. IT WAS BECAUSE OF THEM THERE WERE ONLY 5 ACTUAL EB RELATED TROPHYS No, that's false. Nintendo of America is not in charge of trophies, Sakruai is. and he underrepped EB on trophies, but think about this: Wario and Yoshi only had 4 trophies. That's like the rumor saying that Sakurai hates Metroid, as it only had a transformation as a Newcomer and Ridley as a boss TWICE, when in reality, he wanted to rep Metroid more, but couldn't seem to picture Ridley playable. So that's why Metroid had two new stages. | |
|
| |
Ariand/AEM Beastly Brawler
Number of posts : 74 Registration date : 2010-04-12
| Subject: Re: Stage ideas Thu May 20, 2010 9:37 pm | |
| - GoldenYuiitusin wrote:
- Ariand/AEM wrote:
- GoldenYuiitusin wrote:
- I would be fine with that idea and all, but do we REALLY want to expose new fans to Giygas?
YES WE DO. And Nintendo of America DESPISES Earthbound, :V. IT WAS BECAUSE OF THEM THERE WERE ONLY 5 ACTUAL EB RELATED TROPHYS No, that's false. Nintendo of America is not in charge of trophies, Sakruai is. and he underrepped EB on trophies, but think about this: Wario and Yoshi only had 4 trophies. That's like the rumor saying that Sakurai hates Metroid, as it only had a transformation as a Newcomer and Ridley as a boss TWICE, when in reality, he wanted to rep Metroid more, but couldn't seem to picture Ridley playable. So that's why Metroid had two new stages. It was a joke. | |
|
| |
GoldenYuiitusin True Pursuer
Number of posts : 667 Age : 30 Location : Here, but not here at the same time. Strange, isn't it? Registration date : 2010-01-12
| Subject: Re: Stage ideas Thu May 20, 2010 9:50 pm | |
| It was? I can't tell most of the time on the Internet... | |
|
| |
HyperSonic92 Neutral Nuke Brother
Number of posts : 24 Registration date : 2010-05-22
| Subject: Re: Stage ideas Sun May 23, 2010 9:44 am | |
| - Ariand/AEM wrote:
- GoldenYuiitusin wrote:
- I would be fine with that idea and all, but do we REALLY want to expose new fans to Giygas?
YES WE DO. And Nintendo of America DESPISES Earthbound, :V. I wouldn't say that. The only reason they wouldn't let Earthbound on Virtual Console is because they were forced to change the game's dialog in order to let it be released. They decided to let it stay the same and never release it than change it drastically But yeah I agree with AEM, I think Pokey should be playable | |
|
| |
Sponsored content
| Subject: Re: Stage ideas | |
| |
|
| |
| Stage ideas | |
|